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Showing posts from 2020

Star Wars: Squadrons Review

Star Wars Squadrons is a small look at how good Star Wars games can be in the modern era. I love it, having played roughly a dozen hours between the campaign and multiplayer it is apparent that EA has taken their hands off the wheel and allowed their Motive studio to design a game for gamers with no microtransactions. Squadrons feels  much like the space battles in Star Wars Battlefront 2, but with twice as much depth and played entirely in first person.   The game features 8 ships divided amongst four classes, and each factions ships function differently from each other despite occupying the same role.  In particular, all Imperial fighters, except for the TIE Reaper, lack shields and are thus more susceptible to laser fire but as a trade off, are more maneuverable than their New Republic counterparts and have the ability to activate an emergency transfer of power between weapons and engines allowing them to immediately gain the benefits of diverting power-- a TIE can boost immediately