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Star Wars: Squadrons Review

Star Wars Squadrons is a small look at how good Star Wars games can be in the modern era. I love it, having played roughly a dozen hours between the campaign and multiplayer it is apparent that EA has taken their hands off the wheel and allowed their Motive studio to design a game for gamers with no microtransactions. Squadrons feels  much like the space battles in Star Wars Battlefront 2, but with twice as much depth and played entirely in first person.   The game features 8 ships divided amongst four classes, and each factions ships function differently from each other despite occupying the same role.  In particular, all Imperial fighters, except for the TIE Reaper, lack shields and are thus more susceptible to laser fire but as a trade off, are more maneuverable than their New Republic counterparts and have the ability to activate an emergency transfer of power between weapons and engines allowing them to immediately gain the benefits of diverting power-- a TIE can boost immediately
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Vampyr: A Flawed, but Worthwhile RPG Experience

Vampyr is developer DontNod’s take on the vampire subgenre of RPGs. While DontNod nails quite a lot from combat to its morality system, they take some missteps in writing and exploration that dulls the experience.  Combat is slow, but tense. Jonathan has access to a number of pistols, shotguns, bludgeons, stakes, and swords to slay his vampiric brethren and those who hunt them.. Enemies are aggressive and dodging, healing, and counters are important to get them off your back in any encounter. Even basic enemies encountered in the overworld can give Jonathan a challenge, with some being even more powerful than a few of the boss creatures in the game. Some enemies will try to exploit the player’s vampiric weakness to fire and holy relics and will not wait their turn to attack--with some enemy types dedicated to swarming and overwhelming Jonathan.  There are two main attack buttons, a regular attack and a special attack button. While wielding one handed weapons, those two buttons cor

The Outer Worlds - More than a Fallout Clone

When I first heard of The Outer Worlds during the 2018 Video Game Awards ("VGAs"), I was skeptical to say the least. While Obsidian Entertainment had some powerhouse development staff that worked on the original two Fallout  games and Star Wars: Knights of the Old Republic II: The Sith Lords ("KOTOR 2") , they also had a had a somewhat troubled track record.   KOTOR 2 and Fallout: New Vegas  were notorious for their bugs and Obsidian's last attempt at a big shooter/RPG,  Alpha Protocol  was critically slammed. The numerous game play demonstrations following the announcement of The Outer Worlds , did little to assuage my skepticism. From a distance, this game seems like nothing more than a half-hearted attempt to ape modern Fallout  titles, but actually playing  the game made me realize that The Outer Worlds  is one of the most compelling RPG experiences in recent memory. It should be no surprise that  The Outer Worlds  takes cues from the modern Fallout ti

In Search of Something Greater

Well. it's been a while hasn't it? Five years since my last post, and four since the last time I wrote without any academic purpose. I figure that I should probably dust off me olde word smithy  skills and recap what I've been up to in my time away from blogging and writing in general. Since my last post I've: graduated from college,  worked as a substitute teacher,  worked at a YMCA,  taken the LSAT, taken the LSAT again, taken the LSAT again again, taken the LSAT again again again,  gotten into law school, gotten dismissed from law school (not for anything bad, promise),  attempted to -- unsuccessfully  -- get back into law school. Needless to say it's been a bit hectic, as life tends to be. Now I find myself in a period of transition, uncertainty, and sometimes hopelessness. Being an attorney was not always my dream, but I could not say that anything else was before I made the decision to try. The more I looked into law. the more I found myself